AI Insights · Timothy · January 2022
Top 5 Educational Games on iOS in Oman Q4 2021
Explore the performance of the top 5 educational games on iOS in Oman during Q4 2021, focusing on weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 educational games on iOS in Oman demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Lingokids - Play and Learn from Monkimun Inc saw notable fluctuations in all three metrics. Weekly revenue started at around $1.1K and peaked at approximately $1.5K in early November. Downloads experienced a significant drop from 794 to a low of 156 in late November, followed by a recovery to 770 in the week before Christmas. Active users decreased from 1.7K to a low of 921 in late November, before climbing back to 1.5K by mid-December.
Keiki Learning games for Kids by BENIPOL LIMITED showed a relatively stable revenue pattern, starting at $125 and peaking at $309 in late November. Downloads were minimal, with a high of 98 in early October and a low of just 2 in late October. Active users maintained a steady range, starting at 127 and ending the quarter at 99.
DragonPals: Preschool Learning from Zalomit Limited experienced moderate revenue growth, starting at $80 and reaching up to $340 in early December. Downloads fluctuated, peaking at 85 in late October but dropping to single digits in several weeks. Active users started at 138 and declined to 88 by the end of the quarter.
Lamsa - Kids Learning App by Lamsa FZ-LLC had a steady revenue stream, beginning at $178 and peaking at $237 in the week before Christmas. Downloads peaked at 172 in early October and saw a low of 30 in late November. Active users were highest at 334 in early October and saw a decline to 214 by the end of the quarter.
KidsBeeTV: Videos & Kids Games from Magikbee, Lda. had a varied revenue pattern, starting at $145 and ending at $204 in the final week of December. Downloads were generally low, peaking at 80 in early December. Active users started at 207, peaking at 216 in mid-December, but dropped to 145 by the end of the quarter.
This data, sourced from Sensor Tower, provides a comprehensive overview of the performance trends of these top educational apps. For more detailed insights, visit Sensor Tower.